Ark Regen AuГџchalten Registrierung
Hallo,gibt es eine Einstellungsmöglichkeit auf dem Server, dass es z.b. jeden Morgen einmal regnet? Bei uns auf dem Server regnet es leider. ARK Survival Evolved: Cheats - Alle Codes für Dinos, Gott-Modus, stop_electricalstorm = Stoppt Elektrosturm; start_rain = Startet Regen. Die Konsolenbefehle sind technische Programmanweisungen, die direkt in der sog. Befehlskonsole eingegeben werden und lokal oder in der gesamten. Es gibt ein paar Situationen, in denen ein Administrator nicht daran vorbeikommt einen Cheat auf seinem eigenen Server zu benutzen. Ein paar Beispiele.Die Konsolenbefehle sind technische Programmanweisungen, die direkt in der sog. Befehlskonsole eingegeben werden und lokal oder in der gesamten. Es gibt ein paar Situationen, in denen ein Administrator nicht daran vorbeikommt einen Cheat auf seinem eigenen Server zu benutzen. Ein paar Beispiele. ARK Survival Evolved: Cheats - Alle Codes für Dinos, Gott-Modus, stop_electricalstorm = Stoppt Elektrosturm; start_rain = Startet Regen.
Ark Regen AuГџchalten - ARK Cheats: Konsole auf PC, PS4 und Xbox One öffnen und Befehle richtig eingebenFührt nicht länger zum Absturz! Zeigt die Bildwiederholungsrate und die Verbindungslatenz an. Beschreibung : Adds the item specified by its blueprint path into one of your item slots. Beschreibung : Spawn a creature of the specified type at the place of the player character. Beschreibung : Forces the player specified by their in-game UE4 ID to the tribe that the target entity or structure of the current player belongs to. Euer Charakter erhält den Besitz von allen anvisierten Strukturen sowie allen folgenden Strukturen, die damit verbunden sind. Stattessen wird die Anzeige "Stat Unit" farblich codiert angezeigt. Teleportiert den Spieler spezifiziert durch den Ingame-Namen zum momentanen Spieler. Kategorien : Technical Guides Server Technisches. Beschreibung und Beispiel. Nutzt check this out "Walk"-Befehl, um den Geist-Modus wieder zu verlassen. Für Alter tippt ihr einen Wert von "0. Beschreibung : Same as AddExperience, but adds it to the player or dino you're currently looking at. GetChat Zeigt den aktuellen Quite Lied Tipico Werbung necessary an.
For simplicity, Creatures are not considered a renewable resource for the purposes of this article, however the harvesting of resources from their carcasses does follow the same mechanics.
Usually hand-harvested renewable resources can be harvested with greater efficiency and yields through the use of a tool or tame. The exception to this are resources that are gathered directly from the ground, like small stones, twigs, or pieces of thatch.
Tools cannot be used to gather these, and if this is attempted, the player is warned to use an empty hand to gather the resource.
Regardless of the method, the yield is proportional to the Melee Damage statistic, and for tools, the quality of the tool as well see the tool links for more information.
However, the maximum yield for each resource node is capped. However, the cap is still modified by Gather Multipliers, for example the Chainsaw yields far more from a single tree than the most ascendant of axes swung with the most godlike Melee Damage.
Each time a resource node is harvested, a random number is used to determine the yields, and this is increased by Melee Damage, and the Tool type and Quality.
If the number is high enough, then rare resources, which have a greater 'resource cost', can also be harvested. If the calculated yield exceeds the resources remaining in the node, it is capped at the remainder amount and the node disappears, having been fully harvested.
However, the cap is also affected by the same factors, but at a lesser degree, enabling ever-greater yields from the same node when revisited with better tools or melee damage, even when earlier harvesting attempts with lower melee or quality were still 'one-shotting' the node.
Allows the survivor to see underwater while obscuring the FoV. Information: This buff is given after eating a Shadow Steak Saute. Information: You get this effect when sleeping in a powered Tek Sleeping Pod.
Regenerates Health rapidly, and Experience at 1 per second, even when offline. Information: This status occurs when equipped with a full set of powered Tek Armor.
Provides the survivor with hypothermic and hyperthermic insulation, supplies Oxygen underwater, and keeps them immune to Radiation, floating spores, and Poison Gas.
Information: This status occurs when mounting on a Dire Bear. Prevents Giant Bee from attacking and dismounting survivors on it, and causes them to target the bear instead when aggravated.
Information: This status occurs when grappling a Creature with the Bloodstalker. Prevents the Bloodstalker from grappling other Creatures until the cooldown wears off.
Information: This status occurs when blocking with the Tek Claws. Prevents the survivor from taking damage. Information: This status occurs while a Bloodstalker is damaged and stealing the survivor's Health.
Regenerates the Bloodstalker 's Health. Information: This status occurs when mounting on a wild Equus. Informs the survivor of the taming effectiveness, additional tame levels, and the taming percentage.
Text: USE to feed and soothe the Equus! Information: This status occurs when a wild Equus is ready to be fed. Informs the survivor to use food to soothe the Equus.
Does not stop already aggravated dinos or Nameless from attacking however. Effect changes the Creature 's color and increases their Movement Speed.
Information: This status occurs when the survivor or a creature is picked up by a Tropeognathus.
The debuff causes the victim to lose Health and armor durability. Information: This status occurs when a whirlpool pulls the survivor or Creatures in.
Alters the speed and movements of the survivor or Creatures. Information: This status effect is active when the climb ability is activated by a player mounting a Megalania , Rock Drake , Deinonychus , Enforcer , or Bloodstalker.
May be worth noting the head of the said dino will look up while this is active. Information: Applied to players while crafting. Will not effect a mount if the player is crafting while mounted.
See the Crafting Page for more information. Information: Becomes active when creative mode is activated.
Enables all items to be crafted in the Inventory , flying, and infinite stats, as well setting Weight at and Health at , regardless of levels.
Information: Becomes active for seconds after throwing out a Cryopod. Any dinos summoned during the duration of the Cryo Cooldown will have Cryo Sickness, which results in them being unconscious for a long time.
Constantly using it will further prolong their unconscious state. Information: This status occurs when the Forest Titan uses its shield attack.
Reduces the damage taken. Information: This status occurs when the Tropeognathus is near other fliers.
Allows for the use of drafting. Information: This status occurs while activating Snow Owl freeze ability.
Protects nearby creatures and itself but prevents them from moving. This also cause massive temperature drop on the rider often resulting in Hypothermia long as this is active.
Information: When mounted, remember that your Weight is added to your mount's total weight limit; dropping items from your personal inventory will reduce weight for both you and the mount.
Move speed begins to drop slightly before this status appears e. Information: This status occurs by carrying a Charge Light dino set to active with said effect enabled.
Information: This status occurs when leaving a shield deployed from an M. Information: This Status Effect is applied if Plant Species Z Fruit is thrown and exploded within your vicinity, and will knock you off the mount when the effect is applied to them.
This also applies "Charged! Freeze Immunity. Prevents the Managarmr or Ice Titan from freezing the Creatures or Human a second time for a period of time.
Information: This effect is applied for 10 seconds when frozen by an Ice Wyvern. Decreases Movement Speed. Information: Becomes active after a Ice Titan or Managarmr freezes the survivor or tames.
Prevents movement and must be thawed to escape. Information: You get this effect when wearing a full Hazard Suit , keeping you immune to Radiation, floating spores, poison gas, and from bees when accessing a Bee Hive , but does not protect from Swamp Gas.
Information: This status occurs when a Mek is hovering. Causes the heat to rise on the Mek. Information: This status occurs after the Pack Leader buff wears out.
Prevents Direwolves from howling for 90 seconds. Information: This status occurs when stepping or swimming on water for Spino and Tropical Crystal Wyvern.
Greatly bolster stats As indefinitely as long as the creature is still within the water and persists for 30 seconds upon leaving the water flooring.
Information: This status occurs after an Astrocetus has used its Hyperdrive attack. Information: This status occurs when a Snow Owl encapsulates itself while flying.
Once it hits the ground, all creatures in range of its AOE will be Encapsulated. Information: This Status Effect is applied when the survivor enter the Wasteland on the Extinction map.
Food gauge decreases more rapidly, forcing them to eat more food whilst within the environment, lest they begin to starve.
Information: This status occurs when inside a shield deployed from an M. Insufficient Stamina. Information: If a Velonasaur is Winded and continues to use a projectile attack, this debuff will become active for 5 seconds, preventing the Velonasaur from using any projectile attacks.
Message: You can't move, but Water and Food decrease more slowly, and Torpidity decreases rapidly.
HUD Text: You're knocked out! Wait for your Torpidity to reduce in order to wake back up. Information: You can't move, open your inventory, or use any items.
You will be able to faintly see what is happening in front of you. Torpidity will eventually fall if the survivor is not further applied with torpor inflicting attacks.
Information: This status occurs when the Tropeognathus is landing. Prevents the Magmasaur and any survivor riding on it from being frozen by attacks from a Managarmr or Ice Titan.
Maximum Blade Power. Information: This status occurs after fulling charging up the Tek Claws. Increases attack speed and Melee Damage.
Information: This status occurs while riding on a Mek. Information: This status occurs while in a Mission Area.
Prevents any Structures from being placed if the setting disallows it. Information: This buff is given after force-feeding a dino with a Mushroom Brew.
Gives temporary protection from Radiation Sickness for seconds. Information: This status effect is inflicted towards the current highest-leveled pack-affected dino nearby.
The buff is triggered by a call from the pack leader in the Direwolf and the Raptor , lasting 90 seconds for the Direwolf and 45 seconds for the Raptor.
Information: This status occurs when a Deinonychus with the Pack Leader buff uses its call. It lasts 45 seconds and works very similarly to the Pack Leader call of the Raptor.
Information: This status occurs when a Parachute has been activated. Slows down falling. Information: This status occurs while activating Snow Owl infared vision ability and riding on it.
Turns all vision into infrared, allowing the survivor to clearly see living and mechanical creatures and survivors nearby.
Information: This status occurs when the Megachelon is surfaced. Keeps the Megachelon from sinking until they enter Swim Mode.
Rapidly recovers Health and Stamina at an alarming rate for 20 seconds. Information: You have a Reaper offspring inside you, inflicted by the Reaper Queen 's tail impregnation attack.
No XP can be earned; they are absorbed within the baby until it has 75 additional levels.
Disappears if standing in a radioactive area or dying to radiation unprotected by gear like the Hazard Suit Armor , ascending or transferring character, or when the timer runs out; dying by other means will not remove this status effect.
Check on Reaper for more details The remaining time in hours:minutes:seconds is shown in the status element alongside with the amount of experience absorbed and its maximum extra level.
Information: Grants you a Healing Buff over time for 60 seconds after entering a hot spring. You are visually steaming while the Buff lasts.
Information: This status occurs when a Triceratops is near large carnivores. Information: Becomes active for 10 seconds when a Forest Titan roots the survivor.
Prevents movement and dismounts the survivor. Information: This status is inflicted to a Tusoteuthis when it creates an ink cloud that acts as a smoke screen, providing an opportunity for the Tusoteuthis to flee a battle and escape.
Lasts for 8 seconds with a 7 second cool down. Scout Remote. Information: Becomes active for 50 seconds after exiting the interface of a Scout.
Prevents the survivor from mounting creatures. Once the Scout returns to the survivor's inventory either through waiting out the cooldown or calling the Scout back, the effect will wear away.
Information: This status occurs after being attacked repeatedly by the Tek Claws. Slows Movement Speed. Information: This status occurs while in a snowstorm.
Limits the visibility of the survivor's surroundings. Information: This status occurs during a Race when the Creature hits a speed ring.
Increases Movement Speed significantly. Information: This status occurs when standing on a Desert Titan. Causes the survivor or tamed creature to almost 'stick' on the Desert Titan, making it hard to fall off.
Information: This status occurs when the Megachelon is submerged. Allows the Megachelon to move freely through the water. The percentage shows how much Element is left within the saddle before another is required for uses.
Information: This status occurs when the survivor or a Creature is trapped by the tractor beam of a Hover Skiff. Immobilizes the victim.
Information: This status occurs when the survivor or Creature is targeted by the tractor beam of a Hover Skiff. Information: This status effect occurs for 60 seconds after recruiting Carnotaurus with a Yutyrannus.
Allows the Yutyrannus to command the Carnotaurus. Information: This status occurs when the Genesis: Part 1 volcano is about to erupt and the survivor is inside, which will kill them off should the volcano erupts after a while.
Information: This status occurs while walking on water with a Bloodstalker. Prevents the Bloodstalker from sinking until it dives. Attacking while Exhausted will raise the Torpidity and potentially knock you or your riding dino unconscious.
The percentage shows how much Gasoline is left within the attachment before another gasoline is required for moving across zip lines.
Information: This status effect is applied for 2 seconds as long as the player and tamed dino stands next to acid cloud generated from a recently deceased Reaper 's body.
Impairs vision and reduces both Health and Stamina over time. Information: This effect is applied for 10 seconds when stung by a Giant Bee.
Information: This effect is applied by Kentrosaurus and drains Health. Information: This status occurs when a Blood Crystal Wyvern uses its breath attack on survivors or creatures.
The debuff causes Health to be drained from the target. Information: This effect is applied by Sabertooth Salmon and drains Stamina.
Information: This status occurs when a Poison Tree releases its poison. Limits the visibility of the survivor and reduces Movement Speed.
Information: This status occurs in The Great Valley after coming into contact with a rotting carcass. The debuff causes the survivor and Creatures to lose Health and gain Torpidity.
Information: This status occurs when a Human or Creature has been snared by a Bola. Prevents movement for 30 seconds on Humans and 20 second on Creatures and forces Humans to Prone.
Information: This status occurs when an enemy Bloodstalker reels in a survivor. Prevents movement. Information: This status effect is inflicted by Reaper King 's projectile.
Information: This status occurs after being struck by Trike 's ramming ability. Prevents movement for 10 seconds.
Information: You will slowly start to lose Health , leading to eventual death unless you drink Water. Information: This Status Effect is applied when you enter the radius of a red mushroom with red root spores on Aberration.
You start to trip out with rainbow lines waving around you. Side effect includes constant defecation, irregular movement, and asphyxiation unaffected by higher Oxygen stats.
It can be counteracted or preemptively prevented by consuming an Aggeravic Mushroom , or negated if not affected by wearing a full Hazard Suit Armor or Tek Armor.
Information: This status occurs when an Eel Minion uses its electrifying attack. Reduces Movement Speed and increases Torpor. Information: This status effect is inflicted by Cnidaria 's and Electrophorus 's shock.
As of patch v The Cnidaria's shock will dismount you from your mount and stop you and your mount from moving for 3.
Similar to the Stunned! HUD Text: You're burning up! A percentage of your Health will burn away! Information: This status effect is inflicted by the fear roar of a Yutyrannus.
Information: This Status Effect is applied when you enter the radius of a branched mushroom spores on Aberration. You start to defecate at rapid pace, rapidly losing hunger.
It can be counteracted by consuming an Ascerbic Mushroom , but consuming it preemptively prevents the spores from taking effect.
Information: Instead of eating raw meat, cook it first; it doesn't only remove your food poisoning, but it also increases the amount of food you get from eating it!
If you eat multiple raw or rotted meat the effect duration increases. One piece of raw meat will apply 5 points of damage and give 10 Food.
One piece of cooked meat will heal 5 points of Health and give 20 Food. You will also slowly lose Health while you are Freezing.
Information: This Status Effect is applied when you enter the radius of a blue mushroom spores on Aberration , instantly applying "Freezing" debuff regardless of Hypothermia resistance.
It can be counteracted by consuming an Aquatic Mushroom , but consuming it preemptively prevents the spores from taking effect.
Loses Health over time, and also immediately applies "Suffocating" debuff. Information: This status occurs after either being blown on by a Gasbags or standing too close to it when it blast upwards.
The effect causes the player to be immune to fall damage or disappears the next time the player touches the ground.
Information: This status occurs in the seconds leading up to a Race. Drains the Creature of Stamina. Information: This status occurs when the survivor or Creatures are caught in the force of a Tek Gravity Grenade.
Alters the movements of the survivor or Creatures. Ground Pound. Information: This status occurs after being hit by the Large Ferox 's ground pound.
Reduces Movement Speed and prevents jumping. Information: This status occurs on the Scorched Earth and Ragnarok map by being overheated for too long without resolving the issue.
Is there anyway to increase the pet health regen when out of combat. I found DinoCharacterHealthRecoveryMultiplier but my understanding is it inreases all dino health regen.
Thanks for help. Showing 1 - 8 of 8 comments. With a carnivore you can force feed it meat, as each meat it eats restores a small amount of HP.
Select a stack of the stuff in it's inventory and click the 'remote use' button. Some people set up autoclicker macros to speed up this process.
I sometimes feed them Lazarus Chowder which regens health a bit faster Looking for some way to do it in the ini.Views View Edit Edit source History. Get underground! Rapidly recovers Health and Stamina at an alarming rate for 20 seconds. Information: This appears after eating while your Food meter is refilling. Some wild dinos, even regular ones, most probably all alphas, most probably all modded dinos, and bosses all have strong regen by default. Caught in a web. Information: This status effect occurs for 60 seconds after recruiting Carnotaurus Umsonst Online Spiele a Yutyrannus.